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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Tangible materialNew -
Later I will be queen: Help, my toddler wants to play chess and I don't know anything about it
Later I will be queen. Help! My toddler wants to play chess and I don't know anything about it is a picture book to take young children from the age of 4 into the world of chess.
This (pre)reading book consists of two parts. Part one introduces you to …
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Tangible materialTeacher, Learning mentor -
Extraordinary Budgeting: Didactic material
The aim of the Extraordinary Budgeting method is to prepare students for independent living and to find out what costs are associated with this. This methodology not only strengthens financial knowledge, but also financial attitudes and …
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Mathematics in the 21st century: Exercise book
Exercise book of 280 pages with more than 5,500 exercises.
The exercise book only contains exercises, no theory is explained.
The necessary theory for these exercises must be provided via the manuals or via a video with explanation that you can find …
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Strong in STEM: Inspiration guide for pre-primary education
An inspirational guide about STEM, about science, technology and mathematics in kindergarten. Sterk in STEM wants to inspire everyone who works with young children and who wants to offer these young children ample and diverse development …
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Tangible materialTeacher -
Outdoor lesson cards: Loan material from De Ruigte, nature and environmental education in Ghent
In addition to lending cases, we also offer outdoor lesson cards that can inspire you to go outside for active lessons around maths, language and nature. You will find an overview of the cards on our web page.
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Who helps the frog: Cooperative game that stimulates cognitive and social-emotional skills
Who helps the frog? is a wonderful cooperative game for children aged 4-8 years that makes them much wiser both cognitively and socially-emotionally. The cards are in two languages. Dutch on one side, French on the other.
TARGETS
Preschoolers and …Translated by
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Theme cases for primary education: Beringen Library
As a teacher you will regularly deal with themes such as bullying, well-being, farewell and mourning, learning disabilities, sustainability ...
Would you also like a ready-made package with books, brochures, lesson tips and game materials on these …Translated by
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Storytelling kiosk: Digital kamishibai
On the digital story kiosk there are 98 stories to see and this in 21 different languages. Via the touchscreen, children can quickly and easily choose a story in a language of their choice.
- the aim is appreciation of the home language and multiple …
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Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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The library of rescued memories: CD-ROM with exhibition panels
Centropa collected and digitized photos and interviews of 70 Jews from all over Europe who experienced the war. Their story is told in this exhibition with more than 110 posters and panels. The photos and testimonials are organized by country and …
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Tangible materialOrganisation, company, NPO