-
Repair Escape Game
With the Repair Escape Game, participants are introduced to the circular economy in a playful way. By solving puzzles, analyzing error codes, using the right tools and thinking logically and out-of-the-box, participants can repair a broken speaker.
Translated by
Tangible material -
STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
Translated by
Tangible material -
Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
Tangible material -
Cuisine Mundial: Cookbook for those learning Dutch
A cookbook in simple Dutch. Whoever learns Dutch is helped with photos of all ingredients and supplies and an extra glossary.
Translated by
Tangible material (4) -
Tips and tricks for a healthy breakfast
What does a healthy breakfast consist of? This brochure lists the most important tips for putting together a healthy breakfast and contains a number of easy and healthy recipes.
The leaflet is concise and to the point and covers the …
Translated by
Tangible material -
Choosing healthy: Tips and tricks for the store
In the department store or in the smaller convenience store, at the bakery around the corner or in the gas station along the motorway: you can buy food anywhere and at almost any time of the day. From extensive groceries to replenish your supplies …
Translated by
Tangible material -
VEX V5 Workcell: Educational kit for industrial automation
The VEX V5 Workcell is a construction system specially designed for technical and vocational education with a five-axis robot arm, conveyor belts and sensors. The VEX V5 Workcell introduces students to production concepts such as construction, …
Translated by
Tangible material -
Bitten healthy for Homies: Practical information on healthy nutrition and healthy eating habits for young people
Young people between the ages of 12 and 18 develop rapidly, both physically and psychologically. Puberty is accompanied by a growth spurt and therefore with specific needs and points of attention for optimal growth, development and health for now …
Translated by
Tangible material (4) -
The baker: Educational suitcases
The Bakery Museum provides educational suitcases so that students can learn more about the baker and bread. The ready-made packages are drawn up per degree and consist of a wide range of active, didactic teaching methods. They consist of a manual …
Translated by
Tangible materialOrganisation, company, NPO -
Circuit XL DIY case
Do you know the larger-than-life DIY case Stroomkring XL ?
This allows young people from the age of ten to independently build an oversized circuit. In this way they are introduced to symbols and diagrams, conductors and insulators and series and …
Translated by
Tangible material (3) -
Game Box Become Electrogenie
Become Electrogenie , a game box about the electrical installation in the house.
It fits in perfectly with the technology attainment targets and is guaranteed to provide a few hours of educational fun. During the game, students are familiarized with …
Translated by
Tangible material (3) -
Shock: The escape book
Shock is an exciting escape book that guides young people through the world of electricity while playing. Whoever deciphers the codes escapes and finds out if he is an electrogenius. You can order up to three copies for your classroom library. …
Translated by
Tangible material (7)