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Inspiration package: Animals and their food
Through videos, the children learn all about animals and their food. This can be used in preparation for a visit to Antwerp ZOO or Planckendael, but also when the theme of animals is discussed in class.
Both lesson packages have the same content.
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Bring Tacitus to life with AI
Article about a project on AI technology, a collaboration between Ghent University and Sint-Lievenscollege, where a bridge was built between two apparent opposites: classical languages and programming languages. In this project, you can use your …
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Latin and Game Design: Project Nicolai Klimii
Latin and programming seem like opposites that you wouldn't immediately use in the same context. This game project, which is a collaboration between the Educational Master UGent and the Sint-Lievenscollege, proves the opposite. We hope to …
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Gynzy: Time to teach
Gynzy offers Interactive software to improve the use of your IWB. You will find educational tools and games for the interactive whiteboard. There is adaptive processing for your students to practice at their own level.
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App or software -
AI in the classroom: Why and how?
Article about how and why you can use AI in the classroom. You will discover some concrete ideas for involving AI in language subjects, in art and in wider society. This can serve as inspiration for setting up cross-curricular projects in the …
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Bring the Roman Emperors back to life with AI
Artificial Intelligence has an increasing influence on our lives. From autocorrect on touchscreen keyboards to recommendations on Netflix, the posts on social media, the deliveries on Deliveroo… to the ranking on Tinder. Take your smartphone by …
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Name Change: Screen Time Screen Battle? will now be Digi toddlers and toddlers
Safe Online changes the name of the training 'Screentime-Screen Battle?' to Digi toddlers and preschoolers. This training is to strengthen parents of toddlers and preschoolers in their media education. The youngest children grow up surrounded by …
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Announcement -
COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Corona Educational: School community primary education Sint-Niklaas
The last few days have been special. To structure the entire information flow for students, parents and colleagues, we have created a 'Corona educational website'.
In addition to the class websites, Bingel and the weekly contracts (via Gimme …
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Homeschooling: Educational box
An educational box from primary school De Oester per grade:
- craft ideas,
- exercise snacks,
- exercise online,
- a new kahoot quiz every day,
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Gynzy: Hangman in his own words
The students search for words by guessing letter by letter.
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Apply as an author at Uitgeverij Zwijsen
Apply as an author!
Uitgeverij Zwijsen is regularly looking for authors to develop new teaching materials. At the moment mainly for mathematics, grades 1 and 2.
Do you enjoy developing creative and original lessons for primary education?
Would you …
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Announcement