-
Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
Tangible material -
Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
Translated by
Tangible material -
EDUbox Culture: Update
Stimulate the cultural awareness of young people with the EDUbox Cultuur. Update: with links to heritage and an orderable box.
The EDUbox Cultuur, an expanding view of the world wants to support teachers in getting young people from secondary …
Translated by
Tangible materialTeacher -
BabbelArt: Board game and online game about art and culture
BabbelArt is a bilingual tool to gauge the cultural motivations, thresholds, talents and interests of a group or class. In this way, group supervisors, training staff and teachers can collect valuable information to use in further projects.
…Translated by
Tangible material (4) -
VEX EXP: Metal-based robot construction kit
The VEX EXP Education Kit is designed for teaching STEM fundamentals. The package includes educational robots with the latest technology, sensors and metal construction to teach STEM concepts. The package immerses students in the world of …
Translated by
Tangible material -
Safe on the internet: Learn to recognize phishing
Cybercriminals are becoming increasingly smarter, making phishing, for example, increasingly difficult to recognize. Fortunately, there are some basic rules you can follow and practice your mindfulness. That is why Beego put together a book with …
Translated by
Tangible materialOther function -
Jungle Web: Game about Internet use
Jungle Web is an educational game to play with the whole family. Speed, observation and knowledge of safe and responsible internet use are central to the game.
Jungle Web uses playing cards, symbols, challenges and questions to stimulate a positive …Translated by
Tangible material -
#Flashtag: Party game
Informative and cooperative board game about safe internet use.
The following topics are covered:
- privacy,
- cyberbullying,
- communication,
- online challenges,
- online sexuality,
- gaming.
Translated by
Tangible material (6) -
Computer accounting with Octopus
This handbook is a smooth, hands-on immersion in the possibilities of the online package Octopus Internet Accounting. You will learn to process the basic transactions quickly and clearly in a simple starter case. Then a challenging case, taken …
Translated by
Tangible material -
EDUbox social media: Educational tool from VRTNWS
The EDUbox Social media investigates why young people spend hours on social media. He also exposes the mechanisms built into the various social media, examines the positive and negative consequences social media can have and gives tips on how to …
Translated by
Tangible material -
Okay?!: Game sexual harassment
Through the game Okay?! make the theme of sexual transgressive behavior a subject of discussion among young people.
- Discuss drawings of sexual situations based on six criteria.
- Pay attention to what you feel and think about it. What is an appropriate …
Translated by
Tangible material (8)