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Scratch Junior Job Ticket: Underwater
A practice sheet to learn programming with Scratch Junior.
The assignments are:
- Choose a figure and choose the background;
- Let the fish swim in the water;
- Start the program;
- Add a second figure;
- Make a crab disappear and reappear.
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CS Unplugged: Programming and computational thinking
The CS (Computer Science) Unplugged course contains examples and exercises to teach the basics of programming and computational thinking without the use of computers themselves.
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Make a pixel drawing: Coding without a computer
In this assignment, students learn to code without a computer. In a playful way, they learn how to convert a code into a pixel drawing based on a grid and a number.
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Pro-Bot: Programming assignments
Workbook to get started with the Pro bot. When you have completed the entire workbook, you know all the functions of the Pro-Bot.
The assignments are based on English assignments on movemyrobot.blogspot.com from Yamini Bala Sukumaran. She gave her …
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Robomind and Structorizer: Learning to program
Two parallel tutorials on programming in the second degree is the result of a bachelor's thesis at the Arteveldehogeschool. One book uses the program Scratch, the other book uses the programs Robomind and Structorizer.
This contribution …
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Catching mice: Making a game with Scratch
This booklet will get you started with programming with Scratch. With this assignment the cat has to catch mice. It is a technique that can be used in many other games.
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Scratch: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains the basics of Scratch, so you can be at home or in the classroom to get started.
The chip is used in the STEM workshops that you can experience with your students in …Downloadable resource (33) -
Student Sheet Kodu Game Lab: Create Countdown Clock
Using this student sheet, students can independently program a Kodu Game Lab game using Kodu's visual code language.
The aim of the game is to program Kodu to score one point for every apple eaten. If Kodu eat ten apples, the game is won. But if …
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LEGO Education MINDSTORMS: Didactic sheet
This didactic sheet with references to curriculum and final objectives shows you how you can get started with the Mindstorms robot as a beginner.
The sheet is used in the STEM workshops that you can experience with your students in the Fyxxilab in …Downloadable resource (11) -
Programming Music Droid: Roadmap
Simple steps to learn programming with the Music app Droid. The roadmap provides more information about the capabilities of the different buttons.
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LEGO Education WeDo: Didactic sheet
This didactic sheet with reference to attainment targets and curricula (for the different educational umbrella organizations) teaches you how to work with LEGO Education WeDo .
The chip is used in the STEM workshops that you can experience with …
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Bee-bot: Map of School
With this plan, students can work independently with the Bee-Bot.
- The students take a job ticket and perform the tasks.
- They program the Bee-Bot so that it moves from class to class.
- Students learn the school plan know well.
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