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Scratch Junior Job Ticket: Underwater
A practice sheet to learn programming with Scratch Junior.
The assignments are:
- Choose a figure and choose the background;
- Let the fish swim in the water;
- Start the program;
- Add a second figure;
- Make a crab disappear and reappear.
Downloadable resource (52)Teacher -
Kids Program: Program in primary education
On this website you will find a lot of information about learning to program in the elementary school. You'll find a list of applications (software, apps and sites) that you can use in the classroom.
On the site you can also download many …
Website (11)Student (teacher training) -
CS Unplugged: Programming and computational thinking
The CS (Computer Science) Unplugged course contains examples and exercises to teach the basics of programming and computational thinking without the use of computers themselves.
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Make a pixel drawing: Coding without a computer
In this assignment, students learn to code without a computer. In a playful way, they learn how to convert a code into a pixel drawing based on a grid and a number.
Downloadable resource (220)Teacher -
programming alive
This site contains a game and all the necessary materials to teach the basics of programming and computational thinking.
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Programming in Primary Education
On this website you will find a learning line for unplugged programming. This is intended for lower, middle and upper secondary education in primary education (the Netherlands).
The learning track deals with concepts and principles associated with …
Website (4)Teacher, ICT co-ordinator, … -
CodeChildren: Children learn to program
Codekinderen is a learning platform of the Dutch CodeKlas foundation. The foundation's mission is to make teachers and students digitally literate, with computational thinking in particular.
On the platform you will find inspiring lesson examples that …
Website (12)ICT co-ordinator -
Kodable: Learning to program
Through this app students learn problem-solving thinking. Students must put arrows in the correct order so that the fluffy ball rolls to the end of the maze. At the same time, the intention is to collect as many gold pieces as possible. Each new …
App or software (3)Teacher, ICT co-ordinator -
Kodu Game Lab: Demonstrating the possibilities
Kodu Game Lab is a game where not playing but creating games central. With Kodu Game Lab design your own game world and game rules. Students learn in a visual way how to program their game world and game characters.
This movie dates from …
VideoSchool/education -
Programming Music Droid: Roadmap
Simple steps to learn programming with the Music app Droid. The roadmap provides more information about the capabilities of the different buttons.
Downloadable resource (3)Teacher -
Bee-bot: Map of School
With this plan, students can work independently with the Bee-Bot.
- The students take a job ticket and perform the tasks.
- They program the Bee-Bot so that it moves from class to class.
- Students learn the school plan know well.
Downloadable resource (25)Teacher