Big Step: Learning through gamification
Big Step - Learning through gamification is an online game that introduces newcomers to the language and culture of the host country. The content of the game corresponds to the objectives of Breakthrough 1.1.
Research reflector: STEM project
Overview of a number of concrete practical examples of STEM and investigative learning in the classroom.
My workplace: Products for students with special educational needs
Web shop with:
- erase boards;
- visual and supporting calculation material (practice clock, 100-field, number fan, number line, ...);
- planning materials (homework viewing guide, planning agenda, weekly planner, ...);
- adapted furniture (bucket seat, …