-
The Welding Machine: Project InnoVET XR
Welding, everyone knows what it is. Few can do it and even fewer are available on the labor market. The training costs a lot of money. With this new VR application, students and teachers learn semi-automatic welding in a safe environment.
In 2024, …
Translated by
Article -
Woodcraft VR: Project InnoVET XR
Woodcraft VR is the VR training to learn to work with woodworking machines.
During the training you will learn to work safely with the panel saw and milling machine. There are various tasks per machine, such as changing the saw blade or cutter …
Translated by
Article -
Safety and instruction to the machines via AR: Project InnoVET
Within this project, an Augmented Reality (AR) was developed to work safely with machines in a school's machinery park. The videos with manual are made available as a lesson package. The emphasis in this project is on woodworking machines. …
Translated by
Article -
Digital learning paths for vocational training: Project InnoVET
This project focused on digital learning paths. A digital learning path is a logical sequence of learning activities (instructional video, text, (part of a) syllabus, assignment, exercise, evaluation, feedback, etc.) that is offered on a …
Translated by
Article -
VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
Translated by
Article -
Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
Translated by
ArticleTeacher -
Help shape future-oriented learning, Smart Living and Living: Project InnoVET
Pupils and teachers from STEM and non-STEM study options work together with companies, including healthcare institutions, on socially relevant projects linked to the transition area Smart Living & Living. Due to COVID-19 we have been …
Translated by
Article -
COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
Translated by
ArticleTeacher -
Apollo - 50 years of the moon landing
Half a century ago, Neil Armstrong set foot on the moon. A total of twelve astronauts would be walking around on our nearest neighbor. The first moon landing kept the whole world glued to the TV set, the last flight received hardly any …
Translated by
Article (6) -
Modular training in Flanders
An ever-changing society demands constant training for heavily geared to the needs and need for trained professionals. Such training should also take into account a wide diversity of students in vocational training.
Very often, students in …
Translated by
Article (3)Other function -
Day Eater: Katholieke Hogeschool Sint-Lieven Aalst
Blind date between Secondary Education and School ...
After the second year of third grade students leaving secondary education and they make a choice from the wide range of courses through College or University.
The Katholieke Hogeschool …
Translated by
ArticleOther function