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Times table of 3 and 5: Memory
Using this memory, students practice the times table of 3 and/or 5.
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Block 9: Crack the code - Reken Maar! 6
With this escape room, students practice a number of skills from Block 9 of the Math Method! 6 .
They solve various exercises and thus find the code. With the code they can try to open a document on the teacher's computer or online.
The exercises are …
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Volume measures: Conversion table
This conversion table can be an aid in converting volume measures.
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Multiplication by numbers: Blank number shirts
These empty number sheets can be used to set up number exercises (multiplication) yourself.
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Times and division table of 6
Students solve exercises from the times and division table of 6
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Times table of 9 with the Bee-Bot
Using these cards, students can practice the times table of 9 with the Bee-Bot.
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Addition and subtraction up to 100
With these worksheets, students practice adding and subtracting up to 100 with and without a bridge. All types of exercises are covered. There is a separate bundle for addition and subtraction.
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Profit and Loss: Applications
Students solve applications where they calculate profit or loss.
The worksheet ties in with block 6, lesson 13 of the De Wiskanjers 4 method.
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Counting by Jumps: Game
Math game to practice counting with jumps of 2, 5 and ten.
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Relief on map: Task
Strengthen your students' knowledge of contour lines with these additional exercises. They learn to interpret contour lines on both fictional maps and the map of Belgium.
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Block 10: Repeat bundle - Reken Maar! 4
This work bundle covers the learning material from block 10 of the Reken Maar! method. 4 practiced.
The following learning material is practiced:
- taking a fraction of a figure, quantity or number;
- convert a fraction to a mixed number and vice …
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Draw shapes with touch
Create shapes using your fingers on your touchscreen.
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