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An educator's perspective on AI in the arts
Is AI taking away the artist's job or is it just enriching the job by generating greater creativity? This video captures an educator's perspective on AI in art summary with a conclusion to discussion.
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QuiverVision: Video demonstration
QuiverVision is an app to bring a coloring page to life. Master Sander explains it fully in this video.
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The Hague Balloon Farmer: Balloon folding video workshops for schools
Folding balloons together in class. The Hague Balloon Farmer teaches you with these video workshops for schools. This is how you create beautiful works of art.
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Real games in the NT2 lesson: How do you use them?
A video in which teacher Nabil gives examples of games and toys for the NT2 lessons. He explains how you can use them, what problems may arise and how you can solve them.
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Five famous explorers: Listening assignment
In this listening comprehension exercise, you'll take a quick journey through history with short stories about five famous explorers: Alexander the Great, Vasco Da Gama, Marco Polo, James Cook, and Christopher Columbus.
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Getting started with film wisdom: Webinar series
Getting started with film literacy is a webinar series for teachers and cultural educators that aims to familiarize them with film, film language and film education so that they can take this knowledge with them to the classroom or to …
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How does an automatic translation system work?: Video
This short video explains how an automatic translation system works. The example used is a dating app that automatically mistranslates sentences between two people speaking a different language. This is the Dutch version.
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Magical trio: Video
Video explaining how to easily create word lists in Quizlet from Google Translate and Google Spreadsheet.
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Burns: first aid
In this video you will find the correct steps for caring for a burn.
It's a 360 degree video enriched with Vivista. If you want to adjust the accompanying questions, you can do so with Vivista editor (free).
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Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
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The European Framework of Reference for Languages: What is it?
Watch the animation about the CEFR to get a quick overview of the structure and content of the CEFR.
The European Framework of Reference for Languages (CEFR) links language proficiency in a foreign language to six levels of proficiency, ranging from …
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Heritage: Audiovisual material for secondary education
Do you want to get started with audiovisual material for heritage lessons? On Archive for education you will find inspiration about heritage and STEM, heritage and Dutch, heritage and citizenship, heritage and historical awareness, …
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