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Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
Tangible material -
Teeth game
Informative goose game with five categories of fifteen questions each:
- the dentist,
- power supply,
- keep your mouth healthy,
- tidbits,
- do-assignments.
The game has a children's version (from 6 years) and an adult version (12+).
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Tangible material -
The Healthy Mouth Case: A box full of inspiration about oral hygiene
Would you like to work with your school on preventive oral care? The Healthy Mouth Cases are lending boxes full of material to introduce children and young people (with disabilities) to preventive oral care and dental visits. Through the materials …
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Tangible material -
Have the text of an image read aloud: iPad Read Aloud
This video shows you how to easily set up the read-aloud function on an iPad. This allows you to have the text of an image read aloud. A useful support for students with dyslexia, foreign language newcomers ...
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Video (6)Teacher, ICT co-ordinator, … -
The feast of Sinterklaas
General information video about the feast of Sinterklaas with the answers to the questions:
- Where does Santa come from?
- What does Santa look like?
- What are Sinterklaas and Piet doing?
- What should be in the shoe?
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Video (7)Teacher -
My memory of you: The grieving process in pictures
In this playlist, children can watch videos about themes related to saying goodbye. In the clearly made videos you can see how Leon and Marie go through their grieving process.
The following items are covered:
- the funeral home,
- the funeral box, …
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Video (5)Teacher, Learning mentor -
Animal games on WAI-NOT
Simple animal themed digital games:
- puzzle cat, dog, guinea pig, pig ... ;
- memory rabbit, alpaca, cat;
- farm animals;
- from frog spawn to frog;
- every animal are young...
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Interactive exercise (4) -
The cat: Informative listening text and playful exercises
Read or listen to the text with facts about the cat. Then you can play a puzzle and memory.
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Interactive exercise -
Talking cases: Learning Dutch playfully
In collaboration with Erfgoedcel Waasland, among others, the heritage cell has developed chat cases that OKAN classes can use. Students learn the Dutch language in a playful way. These lendable suitcases are tailored to OKAN students and are built …
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Tangible material (5) -
The guinea pig: Informative listening text and playful exercises
Read or listen to the text with facts about the guinea pig and tips for taking care of it. At the end there are four online games:
- puzzle,
- memory,
- quiz,
- word search.
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Interactive exercise -
The Rabbit: Informative listening text and playful exercises
Read or listen to the text with facts about the rabbit and how to care for it. At the end there are four online games:
- puzzle,
- memory,
- quiz,
- word search.
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Interactive exercise -
The dog: Informative listening text and playful exercises
Read or listen to the text with facts about the dog and tips to take care of him.
At the end there are three online games:- puzzle,
- color drawing,
- memory.
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Interactive exercise (3)