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Preschool apps: Explanation and step-by-step plans
For each app you will receive an overview with some more information:
- Kid'i (games and animations),
- Puzzle Box (puzzles),
- Colors and shapes,
- Tiny Tap (games and assignments),
- Code Karts (programming),
- Coding Safari (computational thinking), …
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Code Karts: Step-by-step plan
The step-by-step plan for Code Karts makes it possible to get started with the app independently.
Code Karts introduces you to pre-programming through a series of logic
puzzles presented as a race track. The goal is to find the programming blocks with …Translated by
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Number pictures up to 10
In this document you will find the number images up to ten.
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Overview of educational websites
In this document you will find an overview of educational websites. A subdivision has been made into websites for students and websites for teachers. The websites are grouped by subject.
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Apps for pre-school and primary education: Overview
In this document you will find an overview of apps for preschoolers and primary education.
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Crown with patterns
Introduce the children to the patterns in a creative way. With this assignment they discover patterns everywhere. This insight into patterns is important for mathematical development.
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This is how iMovie works: Manual
This document provides a quick guide to the iMovie app. Screenshots and a brief description guide you through the basic functions of iMovie .
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Number row up to 10 with number images
Help card for students to automate numbers and number images.
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Chrome Canvas: Manual
Chrome Canvas is a program with which you can make drawings. With the help of this manual you can discover the possibilities of Chrome Canvas.
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Seesaw: Learning to work with tools
With these ten assignments, students and/or colleagues can learn to use ten useful tools from Seesaw in a creative way. Evaluation is done in Seesaw where the teacher gives feedback on the completed task.
These assignments are ideal for young …
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Looking with the camera: Whole, part, far, near
Use the photo device to look for things (whole - part) and discover how you have to stand to see this. We experience near or far. You can also practice the perspective: from above, the side, the bottom.
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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