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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Tangible material -
Author in the class: Katia Van Cauwenberghe
Reading promotion, language skills and expression are competences that are useful throughout life. It is logical that the necessary attention is paid to this in education.
Numerous tools and initiatives are available to stimulate these competences in …
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AnnouncementCivic integration