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Using OctoStudio to remotely control a micro:bit Maqueen robot
With this project you program the Maqueen robot using a micro:bit so that you can control it wirelessly with OctoStudio on a smartphone or tablet. Follow the learning path step by step.
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Shapegrams: Create digital drawings
You practice digital drawing and design with Shapegrams. Each Shapegram document includes a tutorial video, design hints, an image to recreate, space to draw, and an extra challenge.
You practice a lot of technical skills such as:
- resizing your …
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Build your first 3D world with CoSpaces Edu
CoSpaces Edu is a 3D platform for education. With speech and animations you can bring a self-built 3D world to life.
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Learning to program with LOGO
The Logo programming language was created in 1967, then few people thought about teaching children and young people how to program.
The principle is simple. You make Simon move the turtle by writing commands in the style of a programming language. …Translated by
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NASA's Space Jam: The Universe Is… Music
In NASA's Space Jam Hour of Code, students animate the digital version of our solar system to use as a musical instrument. This is about sonication, a NASA project of 2020.
Students learn basic coding by working with familiar objects and simple …
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The Blood Typing Game: Learning Path
With this game you will learn everything about blood groups, blood transfusions ...
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Interactive exerciseTeacher, ICT co-ordinator -
Eduscape: The great Code Week 2022
Code Week Ireland has created an online escape room for Code Week 2022 for everyone to enjoy. The Code Week Escaperoom focuses on logical and computational thinking tasks and is built with as few words as possible so that it can be used by the …
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Final project: Learning to program and code
If you have followed all the previous learning paths, you can get started here to create a final project.
You will get to know the process of designing, developing and presenting new projects.
First, you study some sample projects. Then you will …
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The counter loop: Learning to program and code
The learning path focuses on using for loops, the counter loop.
In the first lesson you will learn to use an ascending variable to solve more complicated code puzzles.
In the second lesson you will practice using the counter loop. You try to complete …Translated by
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Variables: Learning to program and code
This learning path focuses on the use of variables.
In the first lesson you will practice variables in Sprite Lab.
In the second lesson, you explore repetitive designs using variables. You will discover how the variables code is easier to write and …Translated by
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Features: Learn to program and code
In the learning path you will discover that functions can be useful.
You use certain functions at the artist for this. Then you get to work with other types of functions to help the farmer harvest his crops.
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Conditionals 2: Learning to program and code
The learning path teaches you to work with conditionals.
In the first lesson, you help the farmer fill holes and dig soil, even if they don't know the size of the holes or the height of the mounds of soil. To solve the coding puzzles, use a loop. …
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Interactive exerciseOrganisation, company, NPO