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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Digital Orientation: Apps and Tools
Website with an overview of different apps and tools to go out with your students. The different tools are divided into three categories:
- route platforms (e.g. RouteYou, Google My Maps,...);
- city games (e.g. Actionbound, Geocaching,... ); …
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Redesigning and (re) building the school (environment): Lesson 3.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Learning by building about the city: Lesfiche 3.2
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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VRKeer: Immersive learning process for traffic insight among cyclists
VRkeer is a serious game in virtual reality (VR), which aims to teach students in the third grade of primary education and the first grade of secondary education more traffic insight through interactive exercises.
Students are immersed in lifelike …
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App or software