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Games in the classroom: Guidelines for successful learning goals
The Games in the Classroom handbook is intended as a guideline for teachers who want to incorporate video games into their lessons. You will find the background knowledge you need to use video games as educational tools. There are also many …
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XR academy: Presentation of the basic XR session in class
In this presentation you will find information about the contents of the XR suitcase that you can lend through the XR lending service of the Regional Technological Centers (RTCs). You will receive information and tips about how to work with the …
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Working with Canva: Guide and tips
With these practice sheets you can get started with Canva yourself. I've added my favorite fonts and search terms. Good luck designing your magazines.
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Serial communication from Arduino to PC: Course
In this document you will receive detailed information about serial communication from Arduino to PC. You will learn how to send data from the Arduino to the PC via USB.
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Differentiation and enrichment material for the gifted: Overview
A table of materials and methods from publishers that can be used in differentiation and enrichment for cognitively strong learners.
It is stated for which subject and in which year they can be used.
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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