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Is that really the case: Do you recognize a real fake message?
Made up messages, videos that have been edited and numbers that are incorrect. Do you ever wonder if something is really true? This site shows how fake news works and how you can recognize it.
Isdatechtzo.nl was developed by the Media Wisdom Network …
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WebsiteNewTeacher, Other -
Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Tangible material -
Media coach Education
With the Media Coach training you can take your organization to a higher level in the digital world. With your broad knowledge you are a coach, point of contact and inspiration for everything related to media literacy. A Media Coach proves his …
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Training or activity -
Talking about sexting with students and students
What's the best way to talk to teens about sexting? In this article, the authors discuss a possible approach. They also provide tips and links about what you as a teacher need to know and what you can do when you talk to young people about the …
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Article (10)Teacher -
COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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ArticleTeacher -
Machine Learning for Kids: Meet A.I.
Machine Learning for Kids is a useful tool to introduce children to Machine Learning systems. It is a good way to show how these Machine Learning systems are trained, used and what the influence of AI systems is in daily life.
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Sites in VR
See the world as if you were really there. The app takes you to different places in the world. You visit sights using 360° panoramic photos.
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Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Tangible material (7)Teacher -
Math The Memory: Create your own memory game
Create and play your own memory game online.
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App or softwareTeacher, Learning mentor -
MyProwise: Teaching material for all ages, teaching methods and disciplines
MyProwise contains teaching material for all ages, teaching methods and disciplines.
Weekly new ready-to-use lessons, developed by selected teachers who create lessons for Prowise. From individual lessons focused on a field or theme to lesson series …
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Website (5)