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Flash cards: Prowise Presenter
This lesson highlights the flashcard tool.
Discover various practical examples that you can get started with immediately or that can inspire you to design personalized exercises with this tool.
You will find the following example exercises here:
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Symmetry axes and mirroring
You solve the following exercises:
- draw lines of symmetry;
- indicate asymmetry;
- indicate whether a reflection has been drawn correctly;
- indicate similar figures.
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Ratio tables: Prowise Presenter
Make proportions transparent by using these ratio tables.
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Four Halloween activities for Google
Eric Curts shares some fun Halloween IT assignments that can be accomplished with the help of Google. He also shares the templates to get you started.
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Article (3)Teacher, ICT co-ordinator, … -
Making graphs: How do you do that and when do you use which type of graph?
Article in which different types of charts are discussed and which chart is best used in which situation. The use of the X and Y axes is also discussed.
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Get access to recorded dance and theater performances by Flemish companies
Do you teach dance, theater, or other performing arts? Get inspiration from the 100 dance and theater performances that you can watch at The Archive for Education . Various cultural houses and companies from Flanders made recordings of their …
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Brain Teaser: Honeycomb 10
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Brain Teaser: Honeycomb 9
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Brain Teaser: Honeycomb 8
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Brain Teaser: Honeycomb 7
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Brain Teaser: Honeycomb 6
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Brain Teaser: Honeycomb 5
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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