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Arithmetic language: Overview
On this overview, students will find the different concepts related to addition, subtraction, multiplication and division.
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The value of a digit in a number
Students write down the value of the digit 5 (thousandths, hundredths, tenths, ones, tens, hundreds or thousands) under each number.
The exercise is self-correcting. If students give an incorrect answer, the answer box turns red. If they answer …
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Serial communication from Arduino to PC: Course
In this document you will receive detailed information about serial communication from Arduino to PC. You will learn how to send data from the Arduino to the PC via USB.
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Drawing with SketchUp Free and SketchUp for Schools for 3D printing and laser cutting
Introduction to the free online programs SketchUp Free and SketchUp for Schools. Both programs can be used to create designs for 3D printing. In the 'for Schools' version, files for laser cutting can also be created. A school account from …
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Programming Arduino: Manual
This manual explains how to load a program from the Arduino IDE to an Arduino UNO, MEGA, nano, ESP8266 or ESP32.
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Installation of Arduino IDE: Manual
In this manual you will receive extensive information about installing and setting up the Arduino Integrated Development Environment (IDE). This for the Arduino UNO, MEGA, nano, UNO (WAVGAT), ESP8266, ESP32 and ATtiny.
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Dictation of numbers up to 100 000: Boom game
Using this game, students practice reading numbers up to 100,000. Students take turns drawing a card and reading the number. If they draw a card with a bomb, they must discard all the cards. Who will collect the most tickets?
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Mathematics education: From concrete to abstract, from loose knowledge to coherence and application.
A visual diagram that shows the steps you take in math education from to evolve from application to application.
- specific,
- representation,
- abstract,
- shorten,
- isolated practice,
- mixed practice,
- automate and memorize,
- apply in isolation,
- apply mixed.
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Reading clock and writing combined - making a story: lesson sheet 8.1
In this detailed lesson example you see how a game can be used in your lesson (here: digital play). The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the tools …
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Redesigning and (re) building the school (environment): Lesson 3.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Learning by building about the city: Lesfiche 3.2
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Puzzling and counting: lesson sheet 1.10
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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