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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Interactive maze: Hand-eye coordination and mouse skills
Move the mouse and guide the purple dot through the maze. Can you find the exit?
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Michelangelo: Learning Path
On this website you will find a musical lesson about Michel Angelo. The students work with iPads in corner work and learn everything about this artist through interactive exercises. The different angles covered are:
- Who is Michelangelo?; …
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Heroes throughout history: Webquest
Through this webquest, students research the following heroes from history:
- Heracles;
- King Arthur;
- inventors in the twentieth century.
They also look for heroes and villains in comic books.
There is also a programming assignment in which students …
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Visit Mechelen library: 360° tour
This 360° tour was made in Het Predikheren, the library of Mechelen. You can use this tour to prepare for your first visit to the library. This way, students already have an idea of the layout and possibilities.
A visit is often very targeted, for …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
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STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
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Media literacy board game: Prowise Presenter
Students learn more about media literacy through questions. Students are asked questions about fake news, phishing, privacy, strong passwords, etc.
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Shapegrams: Create digital drawings
You practice digital drawing and design with Shapegrams. Each Shapegram document includes a tutorial video, design hints, an image to recreate, space to draw, and an extra challenge.
You practice a lot of technical skills such as:
- resizing your …
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Learning to program with LOGO
The Logo programming language was created in 1967, then few people thought about teaching children and young people how to program.
The principle is simple. You make Simon move the turtle by writing commands in the style of a programming language. …Translated by
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Start to Scratch: Learning Path CodesCool
With this learning path from Odisee University of Applied Sciences you can get started independently. You learn to work with Scratch and explore the basic blocks and actions.
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