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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Tangible material -
CLB chat: Online advice for the student
On the chat, the student talks to an employee of the CLB.
He can tell his story anonymously, ask a question ... or together with the chat facilitator see what he would like to achieve and how he can go about it.
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WebsiteTeacher, Learning mentor -
Class: File Radicalization
On the Klasse website you will find a file that deals with the danger of extreme radicalization, how you recognize, approach and prevent it. Swastika's on pen pockets or extreme Facebook statuses about Syria, sooner or later every school will …
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Article (3)Organisation, company, NPO