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Learning Network STEM Effect: Tools and STEM projects
On this page, primary and secondary education teachers can find didactic instruments to design a STEM activity. The website also contains teaching materials for science, technology and STEM in primary and secondary education.
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Patterns: Lesson pack
Children may know patterns from their clothing (think of striped patterns, flowers, balls, unicorns ...) But you also come across patterns in many places in everyday life, just think of the bricks of the walls or the rows of colored pencils in …
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Silhouette: Lesson pack
Silhouettes spontaneously remind us of sunsets on summer beaches. You think of dark figures on the beach, of which you can only see an outline. Everything else is black. That is the result of backlighting.
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Combine outdoor learning with ICT: Inspiration Bundle
Outdoor learning & IT? Which can! With this bundle we inspire you to combine both.
The bundle consists of 3 parts:
- practical tips;
- four apps with teaching ideas by grade;
- twelve apps and a short description for use outside the classroom …
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Overview of educational websites
In this document you will find an overview of educational websites. A subdivision has been made into websites for students and websites for teachers. The websites are grouped by subject.
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Apps for pre-school and primary education: Overview
In this document you will find an overview of apps for preschoolers and primary education.
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This is how iMovie works: Manual
This document provides a quick guide to the iMovie app. Screenshots and a brief description guide you through the basic functions of iMovie .
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I have no time: Lesson plan and worksheet
Take inspiration from this lesson plan as you develop phubbing activities where media causes us to sometimes ignore each other.
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Chrome Canvas: Manual
Chrome Canvas is a program with which you can make drawings. With the help of this manual you can discover the possibilities of Chrome Canvas.
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Seesaw: Learning to work with tools
With these ten assignments, students and/or colleagues can learn to use ten useful tools from Seesaw in a creative way. Evaluation is done in Seesaw where the teacher gives feedback on the completed task.
These assignments are ideal for young …
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Pixelcoding with LEGO
Working around computational thinking with pixel coding with LEGO.
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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