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Woodcraft VR: Project InnoVET XR
Woodcraft VR is the VR training to learn to work with woodworking machines.
During the training you will learn to work safely with the panel saw and milling machine. There are various tasks per machine, such as changing the saw blade or cutter …
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Safety and instruction to the machines via AR: Project InnoVET
Within this project, an Augmented Reality (AR) was developed to work safely with machines in a school's machinery park. The videos with manual are made available as a lesson package. The emphasis in this project is on woodworking machines. …
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Media coach Education
With the Media Coach training you can take your organization to a higher level in the digital world. With your broad knowledge you are a coach, point of contact and inspiration for everything related to media literacy. A Media Coach proves his …
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Dive into history with AI
Would you also like to look at those old photos of (great) grandparents with colored glasses? You can do that by using AI in your classroom! This article talks about the possibilities of AI with black and white images.
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Open an AI art gallery!
You may have heard of artificial intelligence. Smart computers that make cars drive by themselves, smart garbage cans that can sort themselves completely, facial recognition with cameras… These smart computers imitate humans and we call them …
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VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
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Educational Robotics and Programming: Workshops
Nooby.tech offers STEM, educational robotics and programming workshops for children from kindergarten through high school. We bring everything necessary and provide fun and exciting lessons. The program is adapted to the age of the participants …
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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HOWEST belongs to the international top with the training as a Technical Artist
The Hogeschool West-Vlaanderen ( HOWEST ) is the pioneer in the field of 3D applications in our country and also scores highly internationally with this training. Several Belgian Digital Arts and Entertainment ( DAE ) graduates hold top positions at …
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ICT sector has a lot to offer to generation Y
What do the youngsters want today? What are the expectations of what is called 'generation Y'? To what extent can the world of work meet their aspirations? A lot of researchers, sociologists, psychologists and HR managers have addressed …
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