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Middle adulthood - Antropia 3 Sociologie en psychologie
Exercise that students can also complete independently and that ties in with the learning material from Chapter 13 about middle adulthood.
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Young adulthood - Antropia 3 Sociologie en psychologie
Exercise that students can also complete independently and that ties in with the learning material from Chapter 13 about young adulthood.
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Maturity: Intro (13) - Antropia 3 Sociologie en psychologie
Exercise that students can also complete independently that ties in with the learning material from Chapter 13, an intro to adulthood.
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Convert emojis to pixels
We use a lot of emojis in our messages. Did you know that you can access the emojis with keyboard shortcuts on Windows or Chromebook?
On Windows, type Windows logo key + period or on a Chromebook ctrl+search+space.
This ZIM application allows you to …
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Spacecraft AR
Explore the solar system in your own classroom with this educational app from NASA's Jet Propulsion Laboratory. Watch space explorers in augmented reality on your mobile device.
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Brick train: Puzzle app
Labo Brick Train is a game that stimulates the imagination and creativity of young children. You build and drive trains.
The child is given colorful blocks to build unique trains as a puzzle. There are over sixty classic locomotive templates to …
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Vernier caliper: Read
This learning tool explains step by step how to read a caliper. There are also some exercises to practice reading the ruler and vernier.
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Using OctoStudio to remotely control a micro:bit Maqueen robot
With this project you program the Maqueen robot using a micro:bit so that you can control it wirelessly with OctoStudio on a smartphone or tablet. Follow the learning path step by step.
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Please, Touch The Artwork 2: Search and find adventure in iconic paintings by James Ensor
Where's Wally meets modern art in this fun hidden object adventure.
You are a suited, art-loving skeleton, recently risen from the grave, with the ability to travel in and through paintings. With this skill you will help repair cracks in the paintings …
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Fingers: Vocabulary
Connect the words with the correct fingers.
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Parts of the face
Match the pictures with the correct places on the face.
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Program drawings with SVG
In this series of exercises from CoderDojo Waregem on Dodona, students learn to code an SVG file of a Yin-Yang symbol with a 0 and 1. This is the symbol of the organization CoderDojo, where volunteers organize coding lessons worldwide.
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