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The Welding Machine: Project InnoVET XR
Welding, everyone knows what it is. Few can do it and even fewer are available on the labor market. The training costs a lot of money. With this new VR application, students and teachers learn semi-automatic welding in a safe environment.
In 2024, …
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Applying Artificial Intelligence to Images, DALL-E
The blog article explains step by step how to get started with images created by artificial intelligence.
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Which book lending systems can you use as a school?
Books are indispensable in a school. Many schools are looking for a suitable lending system for their school or classroom library. This article by Everyone Reads provides an overview of existing (paid and free) lending systems.
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Formative evaluation in language education: Development toolbox a.d.h.v. participatory research
Presentation of a session on the School-heart research study day of 14 February 2019.
Evaluation theme / Inside class differentiation
In this session, participants are introduced to how participatory action research was conducted in the context of …
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Create your own photo story
Perhaps an idea if you are looking for another approach to a group task or a cross-border project. Why do not you let the students put together a photo story?
A photo story is a bit like a drawing: you place some pictures on a page and combine that …
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HOWEST belongs to the international top with the training as a Technical Artist
The Hogeschool West-Vlaanderen ( HOWEST ) is the pioneer in the field of 3D applications in our country and also scores highly internationally with this training. Several Belgian Digital Arts and Entertainment ( DAE ) graduates hold top positions at …
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The digital board in the (language) classroom: Efficient and effective?
In July 2010, thanks to the support of the European Commission, through the COMENIUS action of the European Lifelong Learning Programme, I was able to participate in the further training Designing Activities for the 2.0 Language Classroom in …
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