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Update VRiool: Project InnoVET XR
With this follow-up project, the virtual reality application VRiool was expanded with additional content.
VRiool is about the construction of a domestic sewerage network. Students can virtually install a home sewerage network, including installing …
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VR Construction Buttons: Project InnoVET XR
Within this project, a VR application was developed in which, in addition to visuals, the option is also added to virtually build construction nodes step by step and manipulate them. In this way, the invisible operation and technically correct …
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VR system formwork: Project InnoVET XR
This project resulted in a VR application about system formwork, in which students learn to virtually build a column and beam formwork.
The tool is available through the XR lending service of the Regional Technology Centers (RTC). Within RTC East …
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Safety and instruction to the machines via AR: Project InnoVET
Within this project, an Augmented Reality (AR) was developed to work safely with machines in a school's machinery park. The videos with manual are made available as a lesson package. The emphasis in this project is on woodworking machines. …
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VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
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Improvisation for all!: How do students experience collective free improvisation in compulsory education
The research Improvisation for all! How do pupils experience collective free improvisation in compulsory education ? The experiences of pupils (n=1282) from secondary education with a collective free improvisation lesson.
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Digital teaching material: Structural work
In collaboration with companies, teachers develop video material and teaching materials for dual structural work. This project is situated in the transition area of lifelong learning, as the tool supports learning and keeping competences in the …
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Day Eater: Katholieke Hogeschool Sint-Lieven Aalst
Blind date between Secondary Education and School ...
After the second year of third grade students leaving secondary education and they make a choice from the wide range of courses through College or University.
The Katholieke Hogeschool …
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