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Bring the Roman Emperors to life
Article about the opportunities to connect contemporary technology with the past. How can we make young people aware of both the opportunities and risks of such technologies? In this teaching material you put yourself in the shoes of figures such …
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Digital learning paths in the soft sector in technical and vocational education: Project Innovet
Article in which you can learn more about the Innovet project Digital learning paths in the soft sector in technical and vocational education. The project focuses on digital learning paths and practice-oriented training in the soft sector. Four …
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Learning Bridge 2.0: Project InnoVET XR
It is not always easy to teach students good first aid skills. Through this project, students can get to know these skills in a safe virtual environment and practice them independently with an evaluation at the end of the journey. Ultimately, this …
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DOOZ, Didactic Training Material to Support Future Healthcare Providers: Project InnoVET
The DOOZ project focused on developing shareable teaching materials for various innovative applications in the healthcare sector. This serves various purposes: the materials will be used to train (future) healthcare professionals, but also offer …
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Greek and Minecraft: Acropolis Adventure
How do you bring educational technology into the classical languages? Last academic year, my students and I designed teaching materials that did just this! We developed two levels in which students could explore ancient Rome and learn more about …
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Bring Greek myths to life with AI!
In this article you will read about a teaching approach that introduces students to three myths: the myth about Scylla and Charybdis and two about King Midas, with his donkey ears or his trademark golden touch . They discover the characters and are …
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Bring the Chimera and AI into your classroom!
Article about a teaching project introducing the Greek hero Bellerophon, his flying horse Pegasus and the terrible Chimaera. Greek myths are thus combined with artistic training and artificial intelligence to bring the fantasy three-headed monster …
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Artificial Intelligence and Ancient Greek: Project Description
Article about a project developed to bridge the gap between classical languages and modern computer techniques and programming languages, providing an introduction to the world of artificial intelligence and its possibilities, but also its …
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Bring Tacitus to life with AI
Article about a project on AI technology, a collaboration between Ghent University and Sint-Lievenscollege, where a bridge was built between two apparent opposites: classical languages and programming languages. In this project, you can use your …
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Learning Bridge Care: Project InnoVET
The Learning Bridge is a partnership between campus FLX and VitaS in which they build a bridge between both landscapes, care and education, in order to improve quality. They do this, among other things, by integrating lessons in the residential …
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Pythia: Epigraphy, Poetry and AI
When studying Classical Antiquity, we rely on all kinds of sources. Stories of great poets, beautiful temples, drawings on all kinds of objects... In this AI project you will get to know epigraphy, the branch of archeology that delves into …
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AI in the classroom: Why and how?
Article about how and why you can use AI in the classroom. You will discover some concrete ideas for involving AI in language subjects, in art and in wider society. This can serve as inspiration for setting up cross-curricular projects in the …
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