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Bring the Roman Emperors to life
Article about the opportunities to connect contemporary technology with the past. How can we make young people aware of both the opportunities and risks of such technologies? In this teaching material you put yourself in the shoes of figures such …
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EV'nAR 2.0: Project InnoVET XR
The project provides teaching support material on alternative drive technologies in automotive technical education via MS hololens, tablet and smartphone (IOS and Android). Students learn about the technology interactively in a classroom or …
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Greek and Minecraft: Acropolis Adventure
How do you bring educational technology into the classical languages? Last academic year, my students and I designed teaching materials that did just this! We developed two levels in which students could explore ancient Rome and learn more about …
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Bring Greek myths to life with AI!
In this article you will read about a teaching approach that introduces students to three myths: the myth about Scylla and Charybdis and two about King Midas, with his donkey ears or his trademark golden touch . They discover the characters and are …
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Bring the Chimera and AI into your classroom!
Article about a teaching project introducing the Greek hero Bellerophon, his flying horse Pegasus and the terrible Chimaera. Greek myths are thus combined with artistic training and artificial intelligence to bring the fantasy three-headed monster …
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Train your own self-driving car: AI in the classroom
Self-driving vehicles capture our imagination. We see the technology appearing in various forms such as cars and buses, but also in lawnmowers, vacuum cleaners and in the workplace. When we look under the hood at AI technology, those benefits are …
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VR trainers on track: Project InnoVET
Within this project, CVO Edukempen developed a TTT program in collaboration with PXL Smart ICT and PXL Education Innovation to use Vivista software. Car teachers from Campus Het Spoor were the first test audience of the TTT program and in this way …
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AI in the classroom: Why and how?
Article about how and why you can use AI in the classroom. You will discover some concrete ideas for involving AI in language subjects, in art and in wider society. This can serve as inspiration for setting up cross-curricular projects in the …
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Do you learn new vocabulary in context?
According to Shannon Reed, the answer is unequivocally "no". The two methods each have their own role and complement each other. She describes her experiences in two articles.
First: I'm a Believer: Vocab Words Out of Context on …
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Modular training in Flanders
An ever-changing society demands constant training for heavily geared to the needs and need for trained professionals. Such training should also take into account a wide diversity of students in vocational training.
Very often, students in …
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