Leerlingen oefenen met ICT
ET 3 De leerlingen kunnen zelfstandig oefenen in een door ICT ondersteunde leeromgeving.
Je kan software, applicaties en online oefenplatformen gebruiken om leerlingen de nieuwe leerstof te laten inoefenen.
De meerwaarde van deze vorm van ICT-integratie bestaat uit: variatie (in oefenvormen, het inspelen op verschillende leerstijlen …), differentiatie (op het vlak van tempo en niveau), geïndividualiseerde feedback of tijdswinst bij de evaluatie.
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Learn to count to 10
Learning to count is fun. This tool makes counting even more fun. Show the number image, quantity or word.
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Archaeologist dinosaur game
With the Archeologist app you can let preschoolers do puzzles, color, dig up bones and let dinosaurs walk through the classroom. You do this with the help of augmented reality.
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Active Arcade: Movement games with camera control
Active Arcade offers all kinds of exercise games with the camera as a controller.
The app places you in all kinds of simple games and uses your natural body movement as a game controller (via the device's camera). Interactive elements make you feel …
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Osmo Stories: Silly solutions to obstacles
In Stories, a little ingenuity goes a long way! Preschoolers need to use all of their creativity, critical thinking and problem-solving skills to mix 'n' match the perfect outfit. Depending on what they choose, they will receive instant …
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Gynzy: Time to teach
Gynzy offers Interactive software to improve the use of your IWB. You will find educational tools and games for the interactive whiteboard. There is adaptive processing for your students to practice at their own level.
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Pixelcoding with LEGO
Working around computational thinking with pixel coding with LEGO.
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Learning languages with Emma: App
Through this app, children can playfully learn eight different languages: Dutch, English, French, German, Spanish, Polish, Turkish and Esperanto. They can independently increase their vocabulary thematically. Supervisors take tests with the app to …
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Robotizen: Kid learn coding robot
You will learn the basics of programming with computers and robots through a range of interactive learning activities in an interesting story.
The game is suitable for children from four to nine years old.
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Live programming with 'Let's go code': Manual
You can use this chip as a manual for the game Let's go code .
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Make a shopping list
Make your own shopping list. While you are typing, a suggestion with an icon will appear. You can integrate the app into various lesson assignments.
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Unplugged and programming with a Bee-Bot: Job cards
With these assignment cards you let students program and program unplugged with the Bee-Bot.
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