Sleutelcompetentie: digitale competenties
De eindtermen onder deze sleutelcompetentie zijn op drie bouwstenen gebaseerd.
De eerste bouwsteen zet in op het beheersen van basisprogramma’s om te creëren, participeren en interageren met als doel jongeren op een efficiënte manier met de desbetreffende technologie te leren werken.
Basiskennis informatica
De eindtermen die onder de tweede bouwsteen vallen, focussen op basiskennis en vaardigheid op het vlak van informatica. Leerlingen voorbereiden op een leven en loopbaan in een snel evoluerende digitale wereld noodzaakt dat die leerlingen de onderliggende werking van digitale infrastructuur en toepassingen begrijpen en leren programmeren.
De laatste bouwsteen zet in op verantwoord, kritisch en ethisch omgaan met digitale en niet-digitale media en informatie. Een belangrijk aspect hiervan is dat leerlingen met portretrecht, intellectueel eigendomsrecht en licenties omgaan en het toepassen.
E-identiteit en e-reputatie
De manier waarop de digitalisering van informatie en communicatie het leven en de relatie met anderen beïnvloedt, heeft namelijk ethische, sociale, juridische en economische aspecten. Het beheren van de e-identiteit en e-reputatie zijn daar een belangrijk onderdeel van.
Meer informatie en lesmateriaal over sleutelcompetenties
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Klik door voor heldere informatie bij de competenties.
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Is that really the case: Do you recognize a real fake message?
Made up messages, videos that have been edited and numbers that are incorrect. Do you ever wonder if something is really true? This site shows how fake news works and how you can recognize it.
Isdatechtzo.nl was developed by the Media Wisdom Network …
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What is grooming?: Audiovisual teaching materials
In this collection you will find audio and video for a lesson on grooming. The editors of The Archive for Education looked for striking images and cut fragments to bring this subject to the classroom. Use the collection to build up your lesson or …
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A day full of AI: Audiovisual teaching materials
In this collection you will find audio and video for a lesson on artificial intelligence. The editors of The Archive for Education looked for striking images and cut fragments to bring this subject to the classroom. Use the collection to build up …
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What is the cordon sanitary?: Audiovisual teaching materials
In this collection you will find audio and video for a lesson on the cordon sanitary. The editors of The Archive for Education looked for striking images and cut fragments to bring this subject to the classroom. Use the collection to build up your …
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An educator's perspective on AI in the arts
Is AI taking away the artist's job or is it just enriching the job by generating greater creativity? This video captures an educator's perspective on AI in art summary with a conclusion to discussion.
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Electoral council in the classroom
The Electoral Council is a Dutch serious game that focuses on four topics:
- subversive crime
- social media
- cybercrime
- sexting
Each topic has a video of a maximum of ten minutes in which one or more dilemmas are presented to the class or to a group …
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Picture Book Maker: Create and publish your own children's book online
With Picture Book Maker from Culture Street you can create and publish your own children's book. You choose from different backgrounds, characters and objects to shape your story. You can also add text and give your book a title and an author. …
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How do I survive in an AI world?: Audiovisual teaching materials
In this collection you will find audio and video for a lesson on artificial intelligence. The editors of The Archive for Education looked for striking images and cut fragments to bring this subject to the classroom. Use the collection to build up …
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UseTheNews
#UseTheNews is the website of a Dutch foundation that wants to make news media more youth-savvy and young people more news-savvy.
On the page for schools you can find some Lesson Up lessons and a database with a selection of teaching materials for …
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Coding Park: Learning to program
Coding Park is a coding platform where students learn to code and think computationally. Visual blocks or Python are used. You can get started right away in the free programming environment. If you, as a parent or teacher, want to monitor the …
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Code Angry Birds with ZIM
This contribution shows you an overview of how you can program the game Angry Birds with ZIM. You will find all the necessary information in this English article to create the finished game .
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New Year's resolutions: Make a poster
An alternative writing assignment to start the new year. It is a reading and writing assignment in which students process their good intentions in a poster.
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