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Flash cards: Prowise Presenter
This lesson highlights the flashcard tool.
Discover various practical examples that you can get started with immediately or that can inspire you to design personalized exercises with this tool.
You will find the following example exercises here:
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Word package au or ou: Osmo Words - Talent 2
This interactive exercise is suitable for Osmo Words. The word package with words with au or ou can be practiced in a playful way.
The words belong to theme six of the manual.
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Interactive maze: Hand-eye coordination and mouse skills
Move the mouse and guide the purple dot through the maze. Can you find the exit?
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Halloween: Make up a story
Spin the slot machine and make up a story with the two images you see.
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Plurals - Taal Actief 4
In this text about Halloween, students look for nouns that change their sound in the plural (city -> cities, trifle -> trifles, ...).
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Interactive exerciseOther -
Vocabulary from theme 7: Hangman - Talent 4
You practice the vocabulary from theme 7 of the Talent 4 method.
You see the description of a word. Try to guess the word before all the petals have been picked off the flower.
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Interactive exercise (5)Teacher, ICT co-ordinator -
Games around Christmas: Prowise Presenter
Here you will find four Christmas-themed games:
- count to 20;
- hangman;
- name selector;
- counting and grouping.
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Visit Mechelen library: 360° tour
This 360° tour was made in Het Predikheren, the library of Mechelen. You can use this tour to prepare for your first visit to the library. This way, students already have an idea of the layout and possibilities.
A visit is often very targeted, for …
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Interactive exercise (16)Teacher -
Halloween maze: Prowise Presenter
In this Halloween activity, look for letters hidden in a maze. Use the flashlight to find the letters of the word. Do you encounter a ghost? Then you cannot continue and you have to choose a different route.
Finally, the students try to make a word …
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Media literacy board game: Prowise Presenter
Students learn more about media literacy through questions. Students are asked questions about fake news, phishing, privacy, strong passwords, etc.
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Camping: Spot the five differences
Do you see the five differences around the campfire?
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Interactive exercise -
Learning to program with LOGO
The Logo programming language was created in 1967, then few people thought about teaching children and young people how to program.
The principle is simple. You make Simon move the turtle by writing commands in the style of a programming language. …Translated by
Interactive exerciseTeacher