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ZOOScience
ZOO Science puts the zoological expertise and scientific activities of ZOO Antwerp and ZOO Planckendael in the spotlight. Its own zoological research center, the Antwerp ZOO Center for Research and Conservation (CRC), conducts applied and …
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Ecological footprint: Teaching idea
Elaborated group work in which students learn more about the ecological footprint of themselves and an ordinary household.
After the introduction and calculating their own footprint, the students work in groups to see how they can reduce their …
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Astro Pi: Your code in the Space Station
The European Astro Pi Challenge offers your students the opportunity to conduct scientific research in space by writing computer programs that run on Raspberry Pi computers on board the International Space Station.
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ASGARD: Balloons for science
Every year, students from all countries send their self-conceived and self-made experiment into space with a stratosphere balloon. Participating in ASGARD is very similar to a real science mission in space, conducted by a team during one school …
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BetterGeo Edu: Learning Geology with Minecraft
BetterGeo is the result of the collaboration of several European universities, supported by EIT Raw Materials, in which teaching materials were developed based on Minecraft.
The focus is on raising awareness of resource extraction and the various …
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Difference Between Linear, Recycling and Circular Economy
This infographic visually shows the difference between a linear, recycling and circular economy.
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remote sensing
English video explaining what remote sensing is.
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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VEXcode VR - Hour of Code: Cleaning up coral reefs
In this activity, students program the VR Ocean Cleaning Robot to collect and remove as much debris as possible from the bottom of the Mangrove Reef. Because the VR robot is equipped with batteries that only last a few minutes, the students are …
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ecoCEO: Online game and teaching material about circular economy
EcoCEO is an educational game that introduces students to the circular economy.
The aim of the ecoCEO game is to inform students about the challenges that arise in terms of availability and finiteness of raw materials, and about the possible solutions …
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Test your STEM competencies and find the right workshop
TeachSTEM is the new, innovative learning platform for STEM teachers, educators and policy makers, developed by the Artifex project and funded by Erasmus +.
On this learning platform, STEM teachers and educators can rate their STEM competences by …
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MyProwise: Teaching material for all ages, teaching methods and disciplines
MyProwise contains teaching material for all ages, teaching methods and disciplines.
Weekly new ready-to-use lessons, developed by selected teachers who create lessons for Prowise. From individual lessons focused on a field or theme to lesson series …
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