-
Escape from Ancient Rome: Digital escape room about Roman numerals
You take on the role of a slave in ancient Rome, Maximus Aurelius. You are looking for a way to escape from the Colosseum. At all kinds of Roman locations you get puzzles that you have to solve. Finally you will arrive at the old harbour, where a …
Translated by
Interactive exercise (125)Teacher -
Wheel of names: French introduction exercise
Students turn the wheel and read and answer an introductory question in French. The game can be an icebreaker at the start of a new school year.
Translated by
Interactive exercise (58)Teacher -
Looking for Rudolf: Digital Christmas quest
Rudolf is missing, and without his reindeer, Santa can't fly out. To find Rudolf, you have to solve a number of assignments.
Translated by
Interactive exercise (98)Teacher -
Sinterklaas: Eduscape
Santa's miter has been stolen. Through various assignments you will find out where, how and when it happened and also who the perpetrator is.
The following assignments are covered:
- songs of Sinterklaas;
- rebus in secret code;
- reading comprehension with …
Translated by
Interactive exercise (24)Teacher -
Spin a story
Spin the slot machine and come up with a story using the four images you see.
Write down, tell, draw the story or make a play out of it.Translated by
Interactive exercise (28)Teacher, Learning mentor -
Visit Mechelen library: 360° tour
This 360° tour was made in Het Predikheren, the library of Mechelen. You can use this tour to prepare for your first visit to the library. This way, students already have an idea of the layout and possibilities.
A visit is often very targeted, for …
Translated by
Interactive exercise (16)Teacher -
Beat the virus!: Prowise Presenter
Interactive and educational escape room about the coronavirus for the IWB.
Students have to solve assignments to collect words with which to make a sentence. This sentence gives away where they can find the code to escape.
No Prowise account yet , …
Translated by
Interactive exercise (20) -
Who am I?
Spin the wheel.
Tell something about yourself based on the drawing you see.For example:
- You see a cat. You can tell something about your favorite animal. Or about your pet.
- You see a world map. You can tell something about a country you would like to …
Translated by
Interactive exercise (17)Teacher, Learning mentor -
The hour on an analog clock: Bingowidget
With this bingo widget you practice analog clock reading. We only work with hours.
Translated by
Interactive exercise (15)Teacher -
Traffic: Prowise Presenter
Students still have to gain a lot of traffic experience. Practice the theory in a playful way so that they can apply it daily in their own environment.
Discover and learn for yourself what else Presenter has to offer on the MyProwise website. Read …
Translated by
Interactive exercise (16) -
Hangman: Find proverbs
Practice proverbs and sayings with the hangman game. The game contains fifty commonly used Dutch proverbs and sayings.
Proverbs that are discussed include: weeds do not perish, time is money, persistence wins.
Translated by
Interactive exercise (14) -
Expressive Padlet: Inspiration for when boredom strikes
This Padlet provides an overview of possible activities that the children can do during the Easter holidays (also usable outside that period) if they no longer know what to do, because the corona measures are not enough.
They are not educational, …
Translated by
Interactive exercise (13)Teacher, Pedagogical counsellor