-
Bokrijk arboretum and open-air museum: Group work and school excursion
Group work in which the students themselves plan and prepare a study trip for the students of the lower years. For this assignment, the woodworking students in grades 6 and 7 work out a day trip for woodworking grades 3, 4 and 5.
The only condition is …
Translated by
Downloadable resourceNewTeacher -
Planning a holiday: IT assignment
Objective of the assignment: Students develop budget management, planning and creativity skills as they plan their ideal vacation. They adopt an investigative attitude and develop ICT skills.
They make the assignment based on different criteria.
Translated by
Downloadable resource (14)Teacher -
Safety on the machine: InnoVET project
The Safety at the Machine project was realized in the context of the InnoVET project call for the academic year 2022-2023.
Richtpunt Campus Hamme has initiated this innovative project and focuses on improving safety training within various fields, …
Translated by
Downloadable resourceTeacher, Other -
Safety and instruction to the machines via AR: Project InnoVET
Within this project, an Augmented Reality (AR) was developed to work safely with machines in a school's machinery park. The videos with manual are made available as a lesson package. The emphasis in this project is on woodworking machines. …
Translated by
Article -
The Wonderful Walk: Scientific treasure hunt with assignments
On this scientific treasure hunt full of fun assignments you will find science where you didn't expect it. You will discover how to measure a statue without climbing on it, how to keep your balance without falling into the Graslei, how colors work …
Translated by
Announcement (4)Other -
AI in art: STEM project
Can we make art with artificial intelligence? Students from the second and third grade (secondary education) are creative with AI and reflect on the result. Is this art? They also discover how AI can protect our cultural heritage.
Translated by
Website -
Digital learning paths for vocational training: Project InnoVET
This project focused on digital learning paths. A digital learning path is a logical sequence of learning activities (instructional video, text, (part of a) syllabus, assignment, exercise, evaluation, feedback, etc.) that is offered on a …
Translated by
Article -
VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
Translated by
Article -
Starting with innovation in technical and vocational education: Inspiration guide
Do you work in a technical or vocational school and do you have an interesting innovative idea to improve the world of education and the labor market for yourself and your students?
Would you like to pour this into a project but don't know where to …
Translated by
Downloadable resource -
Virtual reality: Drill press
This movie gives an impression of the Virtual reality drill press app that our gamifier has made for use on the Oculus Quest.
We are currently fine-tuning it, but it will soon be available for free. If you are interested in this app, please get in …
Translated by
Video (4)Schoolboard -
Virtual Reality in TA Keerbergen
A good practical example of TA Keerbergen where several students can work simultaneously in Virtual Reality. More information in the video about the approach and the advantages of their working method.
Translated by
VideoTeacher -
Augmented Reality: COSMO research
Spatial AR from the COSMO study is briefly introduced here to give a first impression of what this means and how we use it.
Translated by
VideoTeacher