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VR system formwork: Project InnoVET XR
This project resulted in a VR application about system formwork, in which students learn to virtually build a column and beam formwork.
The tool is available through the XR lending service of the Regional Technology Centers (RTC). Within RTC East …
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Artificial Intelligence: Opportunities and Challenges
With the arrival of ChatGPT it suddenly became clear that artificial intelligence will occupy an increasingly important place in our society and therefore also in our education.
In this brochure we collect background information, …
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Dyscalculia: Info
A concise article on dyscalculia with some general tips on how teachers can make a difference for these students.
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Lexima Magazine: 2024 edition
Lexima Magazine is a publication of Lexima. With this magazine we inform education and healthcare professionals about prevention and treatment of reading, writing and arithmetic problems, compensatory solutions and ways to work on promoting …
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Talking about sexting with students and students
What's the best way to talk to teens about sexting? In this article, the authors discuss a possible approach. They also provide tips and links about what you as a teacher need to know and what you can do when you talk to young people about the …
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The history of the bicycle: Overview
This article covers the evolution of the bicycle in five steps, from balance bike to bicycle.
- Laufmachines and hobby horses
- Pedals on the balance bike
- Higher, faster and... more dangerous
- the tricycle
- A safety on pneumatic tires
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COSMO: Blog about augmented and virtual reality in the assembly sector
A (short) article is posted on this blog every week about Augmented and Virtual Reality in the assembly sector. This blog is linked to the COSMO survey.
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Can your students already think computationally?
In this article by Klasse, Frank Neven, professor of computer science at Hasselt University, talks about the importance of computational thinking in primary and secondary education. Computational thinking was included for the first time in the …
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Save our planet: Game
Save our Planet on climate and sustainability issues is developed by VIVES. It exists as a board game, but can also be played online.
By the way, do you know how much food is wasted, which European country has the largest ecological footprint per …
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Computational Thinking: Podcast
Since 1 September 2019, computational thinking has been explicitly included in the new attainment targets for the first stage of secondary education. This is not illogical when you consider how digital technology is woven into our daily …
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VokaPaper September 2020: EdTech, game changer for education?
Educational technology (EdTech) will inevitably be a game changer for education.
Today there is hardly a single school that does not have a learning management system,
smartboards or digital communication tools. And the technological possibilities …Translated by
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