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Booklet for the SprintPlus online learning program
You use the Sprint Book together with the online learning process for SprintPlus.
Students can work in groups or independently. In the book, students indicate what they can already do or have learned.
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Common ICT Curriculum: Agenda for curriculum goals
Guide or agenda for keeping track of the achieved curriculum goals of the Common ICT Curriculum during your lessons during the 2023-2024 school year.
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Serial communication from Arduino to PC: Course
In this document you will receive detailed information about serial communication from Arduino to PC. You will learn how to send data from the Arduino to the PC via USB.
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Programming Arduino: Manual
This manual explains how to load a program from the Arduino IDE to an Arduino UNO, MEGA, nano, ESP8266 or ESP32.
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Installation of Arduino IDE: Manual
In this manual you will receive extensive information about installing and setting up the Arduino Integrated Development Environment (IDE). This for the Arduino UNO, MEGA, nano, UNO (WAVGAT), ESP8266, ESP32 and ATtiny.
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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A treasure hunt in the vicinity of the school: Lesfiche 8.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Increasing involvement with a questionnaire or statement game: lesson sheet 8.2
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Are you advertising material?: Course file 3.10
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Recognize advertising: Lesson 3.9
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Learning by building about the city: Lesfiche 3.2
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Tinkercad: Didactic sheet
This didactic sheet with references to curricula and learning outcomes shows you how to get started with Tinkercad as a beginner. Tinkercad is a simple online application to create 3D CAD designs.
The sheet is used in the STEM workshops that you …
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