-
Repair Escape Game
With the Repair Escape Game, participants are introduced to the circular economy in a playful way. By solving puzzles, analyzing error codes, using the right tools and thinking logically and out-of-the-box, participants can repair a broken speaker.
Translated by
Tangible material -
Who's Taking Care of Me Now?: Book
This book describes a young child's feeling of fear and powerlessness. It describes the major impact that alcohol addiction and bullying behavior can have on a person and those around them.
Translated by
Tangible materialOther function -
The reading calendar of Everyone Reads
With this reading calendar, your next school year will be a reading party. From September to August you will find all important literary dates and reading promotion campaigns and book tips at theme days for different ages up to 18 years. An ideal …
Translated by
Tangible material -
Save our planet: Game
Save our Planet on climate and sustainability issues is developed by VIVES. It exists as a board game, but can also be played online.
By the way, do you know how much food is wasted, which European country has the largest ecological footprint per …
Translated by
Tangible material (7) -
GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
Translated by
Tangible material -
Common sense, how is the fork on the handle?: Board game
As part of the Stem & Vork project, ILVO developed a board game in collaboration with Odisee Hogeschool and Luca School of Arts.
The aim of the game is to let young people between the ages of 12 and 99 experience what the business life of a farmer …
Translated by
Tangible material -
Crazy about myself: The mental health game
Talking helps! Unfortunately, the threshold for starting a conversation about mental health is often very high.
Crazy about myself is a card game released by author and documentary maker Alwin Ritstier, who is best known for his YouTube channel …
Translated by
Tangible material -
The School Motivation Puzzle: A conversation tool for working with young people
Every young person sometimes goes through a difficult period in which school life does not run smoothly. Often they themselves do not find the words to indicate why things go wrong. “I don't know”, is the standard answer that …
Translated by
Tangible material -
A New World in 100 Days: Book
As the author of this book A New World in 100 Days , Vera spent the past three years touring schools, open and closed institutions, the most diverse families and communities, asking hundreds of young people the same question: What would the …
Translated by
Tangible materialOther function -
VEX V5 Workcell: Educational kit for industrial automation
The VEX V5 Workcell is a construction system specially designed for technical and vocational education with a five-axis robot arm, conveyor belts and sensors. The VEX V5 Workcell introduces students to production concepts such as construction, …
Translated by
Tangible material -
Artonaut: Experience exhibitions more intensely
The Artonaut is a set of cards by and for Space Travelers full of stimulating assignments to experience museums even more intensely. Stray from prescribed paths, wander through meanings and stumble over details.
Because art is for everyone! Everyone …
Translated by
Tangible material (5)Teacher -
The Luther brand: Book
The publishing house Atlas Contact (Olympus) presents its third edition of Frits van der Waas excellent Dutch translation (first edition: 2016; second edition: 2017) of Andrew Pettegree's valuable English-language book Brand Luther (2015).
The …
Translated by
Tangible materialTeacher