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Safety on the machine: InnoVET project
The Safety at the Machine project was realized in the context of the InnoVET project call for the academic year 2022-2023.
Richtpunt Campus Hamme has initiated this innovative project and focuses on improving safety training within various fields, …
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Elections in the classroom: Teaching package
Preparing your students for the elections? Not an easy task. How do they see political information on social media? What information is reliable? How can you have a constructive conversation about politics? And how exactly does the political …
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VR system formwork: Project InnoVET XR
This project resulted in a VR application about system formwork, in which students learn to virtually build a column and beam formwork.
The tool is available through the XR lending service of the Regional Technology Centers (RTC). Within RTC East …
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Digi-Sandbox
A new winner in our range. Our DIGI sandbox can be used as an educational tool (e.g. in geography lessons, lesson folder on request), but it also contains a super fun ball game, a fantasy world full of animals and plants and a real archeology …
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3D Pottery: Google Arts & Culture Experiments
Based on this exercise you can bake historical pots online with 3D Pottery.
On the Google Arts & Culture site you can have your students make pottery online (free). They get an example of a historical vase and then try to recreate it on the online …
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School Fab Lab AR: Machines in your classroom
With the School Fab Lab AR app you can bring various manufacturing machines into your space via augmented reality using an iPad or iPhone. For example, you can get a 3D printer with which you can experiment virtually.
Students learn how 3D …
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VRHeight: Working safely at virtual height
Working safely at height is a very important basic competency to achieve for students in, among others, the construction or industrial sector.
VR Height is an interactive Virtual Reality training module for secondary education students that teaches …
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Unravel mysterious traces
The class leaves in small groups with a tablet on an exciting journey. Via the Heritage App, they receive clues, challenges and riddles from a mysterious figure along the way. Meanwhile, the students discover daily life from the Middle Ages and …
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Programming with children
On this Wakelet page you will find a collection of activities, applications, information and training about programming and computational thinking with children.
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Educational Robotics and Programming: Workshops
Nooby.tech offers STEM, educational robotics and programming workshops for children from kindergarten through high school. We bring everything necessary and provide fun and exciting lessons. The program is adapted to the age of the participants …
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Virtual Reality in the classroom: Applications and examples
Extensive list of links to various virtual reality applications for technical and general subjects. You will receive examples of VR for the following courses:
- car,
- wood and construction,
- electricity and central heating,
- VOICE,
- math,
- Sciences, …
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
Downloadable resource