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Elections in the classroom: Teaching package
Preparing your students for the elections? Not an easy task. How do they see political information on social media? What information is reliable? How can you have a constructive conversation about politics? And how exactly does the political …
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Digi-Sandbox
A new winner in our range. Our DIGI sandbox can be used as an educational tool (e.g. in geography lessons, lesson folder on request), but it also contains a super fun ball game, a fantasy world full of animals and plants and a real archeology …
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Training or activity -
3D Pottery: Google Arts & Culture Experiments
Based on this exercise you can bake historical pots online with 3D Pottery.
On the Google Arts & Culture site you can have your students make pottery online (free). They get an example of a historical vase and then try to recreate it on the online …
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Unravel mysterious traces
The class leaves in small groups with a tablet on an exciting journey. Via the Heritage App, they receive clues, challenges and riddles from a mysterious figure along the way. Meanwhile, the students discover daily life from the Middle Ages and …
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Training or activity -
Programming with children
On this Wakelet page you will find a collection of activities, applications, information and training about programming and computational thinking with children.
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Website -
Educational Robotics and Programming: Workshops
Nooby.tech offers STEM, educational robotics and programming workshops for children from kindergarten through high school. We bring everything necessary and provide fun and exciting lessons. The program is adapted to the age of the participants …
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Training or activity -
Virtual Reality in the classroom: Applications and examples
Extensive list of links to various virtual reality applications for technical and general subjects. You will receive examples of VR for the following courses:
- car,
- wood and construction,
- electricity and central heating,
- VOICE,
- math,
- Sciences, …
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
Downloadable resource -
De Facto: Impact of disinformation on education
Based on cognitive sciences, De Facto provides background knowledge about the functioning of our brain. Who do people find credible? Why are we very critical of some info and accept other info without thinking about it? How come some topics lead …
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WebsiteTeacher -
Heldenflix: Workshop
Why are Netflix series so addictive? The answer lies in the earliest adventure novels and how well they have been preserved or not. In an interactive workshop we teach young people from the fourth to sixth year of secondary education to make …
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Training or activity -
COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Cubiss: Support reading, learning and informing
Website of the province of Noord-Brabant, province and a number of libraries. On this website you can find a number of lessons, learning lines, tools, current affairs and tips.
The website is not very well structured, so it is not always easy to …
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