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Write yourself: Poetry assignment
Students create a self through the well-known elf and the selfie in words. An exercise in concise, but feasible writing through the challenge of the form.
No specific initial situation is required.
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Is that WEIRD?: The playing cards of the board game
This app contains all the playing cards of the board game Is that weird? , a game about mental health and quality of life. Have a playful conversation with each other about what you are experiencing in your life and what you think and feel about …
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Video games in the classroom: Lesson packages
Using video games in the classroom is an excellent way to hold students' attention and pique their curiosity. Games like Minecraft and the Discovery Tour of Assassin's Creed have already proven their worth in this area. But at least as …
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Advertising agency in the classroom: Assignment
Lesson site where students are instructed to design promotional material for the school. They can choose to:
- to make a promotional video of the school;
- design a flyer for the school;
- design a poster for the open house;
- or create an information …
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Making a video: Cross-curricular assignment
This assignment is cross-curricular. The students use the Biteable program to make a film about themselves. The assignment is structured according to the OVUR method. The students also work on social skills and learning to learn with these …
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Basic knowledge: How does my smartphone work?
As a support person, I made these worksheets to learn how to work with a smartphone.
The bundle is very accessible and only deals with the basic actions during a very first acquaintance.
It's about symbol recognition and common apps. In addition, …
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Monkey tail years: Young people and digital media
Apestaart Jaar is a large-scale biennial study into the digital environment of Flemish children and young people between the ages of 6 and 18.
You will find all information about the latest research here.
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Self portrait: Draw a selfie
Create a safe learning environment by making the unspeakable visible. You use the visual language for this. In this way, students who are less proficient in language also express how they feel.
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SQUEEZE: A serious game about online identity
SQUEEZE is a method of JES vzw about online identity with a fixed duration of 100 minutes. In concrete terms, teenagers individually test the prototype of the new online platform Squeeze on tablets or laptops, and then reflect on their behavior …
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A Guide to Report Inappropriate Content on Social Media
The purpose of this guide is to provide students and educators with adequate information on what to do to report inappropriate or offensive content to administrators of a social media application.
The social media applications that will be discussed …
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What is a love letter again?
Young people today no longer write love letters. They prefer the online world to get to know each other better. This makes everything go much faster.
An informative video about the transition from love letters to online encounters and …
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