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Education Innovation Festival 2024
The third edition of the Education Innovation Festival is scheduled for Wednesday, May 22, 2024 in Harderwijk in the Netherlands. The program includes an extensive range of dialogue tables, interactive workshops, a playground and two …
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Integrating computational thinking with insights from Finland, France and Sweden: Perspective paper
How can we integrate computational thinking skills into other subjects in lower secondary education? Find out in the latest European Schoolnet Perspective paper, with insights from Finland, France and Sweden
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Your Name Binary: String Keychain
Create a keychain with your name in binary code.
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Algorithms and AI in the Educational Context: A Study on the Perception, Opinion and Attitude of Students and Parents in Flanders
Every year, the knowledge center carries out a monitoring in which, through a large-scale survey, it questions the attitudes of relevant stakeholders in a context where algorithms could be applied. This year they focused on the educational context …
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PXL University of Applied Sciences: Offer for schools
Schools can contact Hogeschool PXL with a lot of questions. From information about workshops for students, further training for teachers, study choice guidance in the form of information sessions, open lesson days or trial days to organizing a …
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PlugNPlay the Future: STEAM at school
How can you use technology creatively for the future? During this workshop we challenge students to prototype innovative solutions with a PlugNPlay toolbox of sensors and the online platform plugnplay.gluon.be. We hereby introduce young people to …
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Improvisation for all!: How do students experience collective free improvisation in compulsory education
The research Improvisation for all! How do pupils experience collective free improvisation in compulsory education ? The experiences of pupils (n=1282) from secondary education with a collective free improvisation lesson.
In addition to the research …Translated by
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Friend Zone: Online Escape Game
In collaboration with IBM, Child Focus and Luca, Technopolis developed a unique online escape game for classes. A new social media platform and hidden IP addresses are the subject of a digital and social ordeal that reflects the world of young …
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Mobile phone collection campaign
Sign up for a mobile phone collection campaign and win free ICT material.
Did you know ...
- a mobile phone travels an average of 4 times around the world during production;
- 99% of the parts of a mobile phone are recyclable by Recupel;
- 47 mobile phones …
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Monkey tail years: The digital environment of children and young people
The Apetaart jaar survey is a biennial survey by Mediaraven, Mediawijs and the imec-MICT research group of Ghent University.
The research consists of two surveys about the digital environment of children (6-12 years) in primary school and among young …
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Tablets implementation guide in education
In this guide we want to give school leaders, IT coordinators and teachers insight into the building blocks for shaping a successful tablet project. The guide is structured on the basis of ten specific guiding questions.
In the second part of the …
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