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Introductory game: Game board
The game board contains thirty-six questions that students can ask each other to get to know each other better.
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Didactic measurement and test panels for electric bicycles
With this innovative bicycle project we want to teach technical education in Flanders to work with the latest technologies surrounding the operation of electric bicycles and battery management of electric bicycles. To achieve this, we …
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Towards a strong learning care policy down to the classroom floor: Designing an initial situation analysis
Article that discusses in more detail how to develop a learning care policy.
In the article you will also find the link to the questionnaire to get started yourself.
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Goudvis: Compelling television portraits of top Belgian artists
For Goudvis, VRT followed a number of top Belgian artists for a year, on stage, in their studios, during rehearsals, behind the scenes... But their private lives are also shown. There are 19 episodes available, from 19 different artists. Visual …
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Learning Network XR: Overview of projects 2023-2024
In the accompanying document you will find an overview of the XR projects that 25 Flemish schools are working on during the 2023-2024 school year. The projects will be presented at the end of this school year.
For each project they create an …
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Core stability: Home training
In this article you can read how you can get your students started to work on their core stability at home.
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Keys to Hybrid Education
This article provides tools to motivate students to
to learn, both in a regular class setting and during hybrid education.
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VR Learning Factory: Project IMEC Smart Education @ schools
Interview in which three teachers talk about their experiences with 360° VR.
VR Learning Factory is a project of imec Smart Education @ Schools. They disseminate a lot of material and are happy to help your school on its way with 360° VR.
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Getting started with virtual reality: Practical info
Article in which you get answers to a number of practical questions if you want to start with virtual reality in the classroom or at school. I am talking about:
- space and portability;
- play area;
- cables or wireless;
- Internet connection;
- cost of vr …
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Lexima Magazine: 2024 edition
Lexima Magazine is a publication of Lexima. With this magazine we inform education and healthcare professionals about prevention and treatment of reading, writing and arithmetic problems, compensatory solutions and ways to work on promoting …
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Mirror Yourself Game: Teaching Idea
The Mirror Yourself game is a party game for anyone who dares to look in the mirror to increase their self-confidence.
Fun to play in small classes to boost confidence.
Suggestion: First let the students choose three characteristics that suit them, …
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Virtual Reality: Questions from practice
In this article, Kim Dekeyser takes a closer look at the use of Virtual Reality in education. The author answers a number of frequently asked questions when it comes to the implementation of VR in classroom practice.
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