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SprintPlus: Exercise Books
With these exercise books you can practice the different functionalities of SprintPlus 3 (Windows) and sprintplus.online (webapp).
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Create a Happy Families World War II game: Find and insert pictures
This is a quartet game about the Second World War without pictures. Each part of the quartet has a clearly defined assignment.
Source: Meet: Happy Families by Marie-Kristine Blindeman .
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Robots in the classroom: Video
In this video you will get an explanation of a number of educational robots. We discuss the Doc, the Super Doc and the Cubetto. You will learn what the possibilities are of these robots and how you can use them in the classroom.
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Step-by-step plan: How do you get started with Scoodle Play?
You will receive step by step instructions on how to log in and practice on Plantyn's Scoodle Play .
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Europe Day: Blue-Bot cards
During the Day of Europe we worked with the students with the Blue-Bot.
Theme Europe
- connect the country with the most famous food
- connect the land to a known place or building
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Flemish computer voice on Android
This screencast shows how you can have every word, sentence and paragraph read aloud in Flemish (Belgian-Dutch) on an Android mobile phone, including Google Translate.
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Speak with images
With these tokens, children can represent their emotions through the use of symbols.
A handy application as an evaluation of a specific assignment or introduction to a new environment. Students can demonstrate without words what they like or …
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Toolkit multimedia animator: Playful programming with children
For the European Codinc project, Maks vzw trained dozens of young people in Brussels to become multimedia animators. They in turn taught elementary school children to code and program in a playful way.
We hit two birds with one stone, because in …
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This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
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