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Silhouette: Lesson pack
Silhouettes spontaneously remind us of sunsets on summer beaches. You think of dark figures on the beach, of which you can only see an outline. Everything else is black. That is the result of backlighting.
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Heritage: Audiovisual material for secondary education
Do you want to get started with audiovisual material for heritage lessons? On Archive for education you will find inspiration about heritage and STEM, heritage and Dutch, heritage and citizenship, heritage and historical awareness, …
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Free workshop on climate change
In this participatory and interactive session on climate, young people from the first stage of secondary education themselves look for more knowledge about climate and they themselves develop an action for the school.
The session, which lasts 2 hours, …
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Sexting@school: Teaching package
Educational material about sexting for teachers, youth workers, youth, parents.
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#Flashtag: Party game
Informative and cooperative board game about safe internet use.
The following topics are covered:
- privacy,
- cyberbullying,
- communication,
- online challenges,
- online sexuality,
- gaming.
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Think before you post: Teaching package
Think before you post! refers to protecting your personal data as well as preventing cyberbullying. You will notice that the conversation and exchange are central to every method. By working together and reflecting, young people learn from each other …
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Rotate pictures - Explobots
In Turning Pictures , the students start from the need to listen and make music. They study sound waves and take a look at the past of sound carriers and the associated music players. As a result, they learn about different transport systems, …
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#reinventingBeethoven: A creative challenge for education
Discover the content and creative projects of the #reinventingBeethoven challenge.
250 years ago, on December 16, 1770, Ludwig van Beethoven was born in Bonn, Germany.
To celebrate its anniversary, some institutions across Europe are creating …Translated by
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Ten answers for parents of children who are active online
Even before they leave primary school, children often become active online and are confronted with problems such as sharing sensitive information online, scams, fake news, cyberbullying, dangerous challenges... Adults are responsible for protecting …
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VEXcode VR: Online STEM platform for 8+
VEXcode VR is an easy-to-use platform that allows you to program a virtual robot using a block-based programming environment powered by Scratch or with a specially developed Python interface.
VR is based on VEXcode, the same programming environment …
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Downloadable resource (43) -
Monkey tail years: Young people and digital media
Apestaart Jaar is a large-scale biennial study into the digital environment of Flemish children and young people between the ages of 6 and 18.
You will find all information about the latest research here.
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