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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Screen Time: Audiovisual teaching materials
In this collection you will find audio and video for a lesson about screen time. The editors of Het Archief voor Onderwijs searched for striking visual material and clipped fragments to bring this subject to the classroom. Use the collection to …
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Technology in healthcare: Audiovisual teaching materials
In this collection you will find audio and video for a lesson about technology in healthcare. The editors of Het Archief voor Onderwijs searched for striking visual material and clipped fragments to bring this subject to the classroom. Use …
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Arcade: Game Console Operation
In Arcade , students explore how game consoles work by looking at evolution and discovering how the data processing process is performed by the hardware. They are introduced to bits and bytes and do extensive research into image processing in …
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Three hundred free Ukrainian textbooks for primary and secondary students
Through this page from Plantyn publishers you will find more than three hundred free Ukrainian textbooks for primary and secondary school students that have been approved by the Ukrainian Ministry of Education.
As a teacher, pupil or student or …
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Nomophobia test: Addicted to your smartphone? - Explobots
Using this worksheet, students can take a nomophobia test to discover whether they are addicted to their smartphone or not.
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Heldenflix: Workshop
Why are Netflix series so addictive? The answer lies in the earliest adventure novels and how well they have been preserved or not. In an interactive workshop we teach young people from the fourth to sixth year of secondary education to make …
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Gaming: Audiovisual teaching material
In this collection you will find image and sound fragments about gaming, together with more context and concrete lesson tips. More than 3 in 4 young people say they play more games during the corona crisis. Game platforms see their number of users …
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Friend Zone: Online Escape Game
In collaboration with IBM, Child Focus and Luca, Technopolis developed a unique online escape game for classes. A new social media platform and hidden IP addresses are the subject of a digital and social ordeal that reflects the world of young …
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Announcement (8) -
Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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