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Using generative AI safely and responsibly: Toolkit for the classroom
This toolkit, developed by Microsoft, is designed for teachers who teach students aged 13 to 15. It aims to introduce generative AI in an accessible way and build awareness among young people by illustrating the risks to safety and mental …
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Create a 360° tour with Xerte: Step-by-step plan
With Xerte you can create interactive 360° tours. A 360° image forms the basis of the tour. You can link another 360° image to this, so that users can, as it were, move around the location.
You can also make each 360° image interactive …
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Emailing and Email Etiquette: Course
Course on how to correctly compose and send e-mail where students must take into account the guidelines of netiquette. The most important guidelines can be found on a poster that you can hang up in the classroom.
The following objectives are covered …
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Explore OctoStudio: All kinds of ideas
Here is a collection of ideas for creating and coding using OctoStudio. Discover different ways to combine code with everyday materials as tools. Some are full-fledged projects, others are little sparks to spark your own coding creativity.
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Getting started with XR: Didactic tips and guidelines for using XR in the classroom
In this contribution you, as a teacher, will receive practical and pedagogical tips to get started with XR in the classroom.
The bundle is an adapted version of the contribution to KlasCement by Kim De Keyzer .
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IKEA store visit: Preparation
Bundle in preparation for a trip to Ikea and also some assignments for during the store visit itself.
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Free tools in your lesson: Presentation ICT Day 2024
Presentation in which the T-Pack model is first briefly discussed. It then goes into more detail about various free tools that you can use to get started interactively:
- Mentimter;
- Flip;
- Canva;
- ChatGPT and Bing Create;
- Quizizz.
Also use the more …
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Add students in Canva and design them yourself: Step-by-step plan
Step-by-step plan that first explains how you can add your school and then create classes and teaching groups.
It is then briefly explained how to create a simple design and what the tools are for.
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Working with the keyboard: Visual
Do you or your students sometimes have difficulty finding the right key combinations for the euro sign or the at sign (@) or letters such as é, ç, ê ...? This keyboard image immediately teaches your students which keys to use to type a special …
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Mayer's Multimedia Principles
Mayer's Multimedia Principles
- You can explain the benefits of using multimedia in the learning process.
- You can provide examples of how visual and auditory elements can be combined to enhance the learning experience.
- You can design educational …
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LeerID School Desk: Technical support for administrator
On this page you will find the manuals and information you need as a LeerID administrator to work with LeerID:
- How do you create LeerID accounts and how do you manage them afterwards?
- How can you make applications visible to your students in …
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Games in the classroom: Guidelines for successful learning goals
The Games in the Classroom handbook is intended as a guideline for teachers who want to incorporate video games into their lessons. You will find the background knowledge you need to use video games as educational tools. There are also many …
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