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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Circular economy and ecodesign: Brochure
In this brochure you will find the information and content of everything that Flanders Circular has done in recent years regarding Circular Economy and Ecodesign. It contains methods for tackling your curriculum, and workshops/welding/paths that …
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16 to live by: Handles for a happy and meaningful life
In this learning resource you will find tools for self-awareness, handles for a happy and meaningful life. In addition to the 16 cards and the 16 day challenge, you will also find a teacher's guide with assignments for your students.
The image is …
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Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Materials management and circular economy: Educational material
On the Pearltrees platform of Flanders Circulair and OVAM you will find a lot of inspiration, educational material, lesson packages and information to get started in class. On the platform you can search by theme, target group (education …
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