-
OVAM SIS Toolkit for a sustainable design process
The OVAM SIS Toolkit is a tool to integrate sustainability into innovation and design processes in order to increase value creation. SIS stands for Sustainable Innovation System . This tool, developed for the business community, is also used …
Translated by
Tangible material -
Let's DOnut: Manual
The donut economy is one of the possible alternatives to the current economic model. Get started in your classroom with various methods from this collection.
Translated by
Tangible material -
La Fuite en Égypte
In this carefully compiled book, French art historian Jean Paris offers a very educational overview of how the Biblical story of the flight of Joseph, Mary and Jesus to Egypt (Matthew 2:13-23) has been depicted in art throughout history. Beautiful …
Translated by
Tangible materialTeacher -
Cardgo: Educational card game about the operation, economy and professions of the port
Cardgo lets your students look inside the port area while playing and learning. They experience the impact of the port on their living environment. From now on, there will no longer be a classic preparation bundle as an introduction to the port …
Translated by
Tangible material -
The reading calendar of Everyone Reads
With this reading calendar, your next school year will be a reading party. From September to August you will find all important literary dates and reading promotion campaigns and book tips at theme days for different ages up to 18 years. An ideal …
Translated by
Tangible material -
Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
Tangible material -
Teeth game
Informative goose game with five categories of fifteen questions each:
- the dentist,
- power supply,
- keep your mouth healthy,
- tidbits,
- do-assignments.
The game has a children's version (from 6 years) and an adult version (12+).
Translated by
Tangible material -
GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
Translated by
Tangible material -
Sffrds!: Climate Change Self-Help
Sffrds! is the title of a booklet about climate change. It is also the basis for our lessons on climate change and related topics, from distinguishing fake news to the circular economy.
This publication explains in simple language the connection …
Translated by
Tangible material -
Extraordinary Budgeting: Didactic material
The aim of the Extraordinary Budgeting method is to prepare students for independent living and to find out what costs are associated with this. This methodology not only strengthens financial knowledge, but also financial attitudes and …
Translated by
Tangible material (4) -
Try our STEM and educational robotics kits for free
As a teacher, you will receive a free trial period for our STEM and educational robotics kits for two weeks.
Visit our website for more information.
Translated by
Tangible material -
Taalpunt Dutch
Do you speak a foreign language and would you like to learn, improve or practice Dutch? Or are you a teacher, lecturer, supervisor ... who guides non-native speakers in learning to speak and write Dutch?
Then be sure to visit our Taalpunt …
Translated by
Tangible material