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Digital learning resources for canon texts from Dutch literature: Accountability
This article is intended to justify the teaching materials that Jan Uyttendaele has developed so far about the literary canon. He will also expand the list of educational resources in the future with new educational resources following the …
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Novels in the classroom: Book tips per language
An overview of novels in different languages. Here you will find titles of books in the following languages:
- French,
- English,
- German,
- Spanish,
- Russian,
- Italian,
- Turkish.
The list was drawn up by the language teachers of the Department of …
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Safety and instruction to the machines via AR: Project InnoVET
Within this project, an Augmented Reality (AR) was developed to work safely with machines in a school's machinery park. The videos with manual are made available as a lesson package. The emphasis in this project is on woodworking machines. …
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Digital learning paths for vocational training: Project InnoVET
This project focused on digital learning paths. A digital learning path is a logical sequence of learning activities (instructional video, text, (part of a) syllabus, assignment, exercise, evaluation, feedback, etc.) that is offered on a …
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VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
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Shakespeare's Sonnets
Shakespeare was not so much known for his plays as for his poetry in his own day. After all, theater was not regarded as art, but as popular entertainment. However, no book of poetry in world literature has created as much ink as Shakespeare's …
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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Help shape future-oriented learning, Smart Living and Living: Project InnoVET
Pupils and teachers from STEM and non-STEM study options work together with companies, including healthcare institutions, on socially relevant projects linked to the transition area Smart Living & Living. Due to COVID-19 we have been …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Culture houses bring offer to your virtual classroom
Now that you can no longer visit a museum with your class, attend a school performance or bring a workshop to your class, culture houses come up with original solutions.
Streaming online performances, challenges around art and virtually strolling …
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Let your students taste culture during corona
Let children and young people admire collections and the wide range of performing arts from behind their screens. Cultural institutions pull out all the stops to bring their offerings indoors.
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A Guide to Report Inappropriate Content on Social Media
The purpose of this guide is to provide students and educators with adequate information on what to do to report inappropriate or offensive content to administrators of a social media application.
The social media applications that will be discussed …
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ArticleOrganisation, company, NPO