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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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GrooMix: Educational game
This educational game aims to make children and young people aware of and resilient to phenomena such as online grooming. The game focuses on the (potential) victim perspective: how can you, as a young person, protect yourself against grooming, …
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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Getting started with XR at school and in the classroom: Poster
Poster with brief guidelines and tips on how to start with XR at school.
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
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From digitally literate to media literate
Why do young people engage in sexting? How do you best deal with online hate speech? And what is good netiquette?
A book full of tips & tricks for teachers, educators, educationalists, but also (grand)parents.
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Perspectives on inclusive education
This book aims to inspire policymakers and support teachers to work on inclusive education in collaboration with all actors.
When we talk about inclusive education, we are talking about human rights: the right to a good education, in one's own …
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The cyber safe
In De Cybersafe, the search for Renée, sixth grade students follow an imaginary path through the cyber world. Along the way, they are confronted with various thematic issues related to safe internet use. The game is a race against time. The …
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E-mail footer Codefestival and EU Code Week
Do you also promote the Code Festival and the EU Code Week? Use our email footer in your email signature and put EU Code Week in the spotlight.
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Codyblock robot set
With this beech wood screenless programming set you can teach preschoolers the rudiments of programming.
This set consists of a series of building blocks with a built-in chip and a self-driving car. When the car comes close to a block, it will drive …
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Touchpad tips for Chromebooks
The poster shows touchpad operations for working with the Chromebooks. Handy to distribute to your students and teachers who work on Chromebooks.
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